
A few days before the conference, I tested it out with my students. I also decided to make it a team game by placing teachers into groups and challenging them to see who would break out the fastest. Since I am Canadian and the summit was in the United States, I decided to base the game on facts about Canada. The digitalized game that Kim and Jenn created was a lot of fun and gave me many ideas for my GAFESummit presentation. Some time later, Mari Venturino and Justin Birckbichler came up with a digitalized version of Breakout EDU, using Google Sites, locked Google forms, and many other tools to create games with. Last year James Sanders and Mark Hammons spearheaded the Breakout EDU movement in education, which, due to its tremendous popularity amongst educators, evolved into a fully fledged separate entity, Breakout EDU, with a huge Facebook group and new games appearing every day.
#Breakout edu kids series#
For those of you who are new to the concept of breakout games, they are essentially games that are devised with a series of problems that need to be solved in order to “break out” of room, or a box, or, in the case of Digital Breakout EDU, a Google form. Kim and Jenn were beta-testing the game for a large, online game planned for TeachOntario, Feb.

The timing could not have been better for me, as a few days later, I was due to travel to Irvine, California with the EdTechTeam to facilitate, among other sessions, a session on Digital BreakoutEDU. But I had very little experience with it, so I was delighted for the opportunity to test it out with friends, Sandra Chow, Larissa Aradj, Scott Monahan, Jen Giffen, and Les McBeth, and others.

Last week I was invited by my friends Kim Pollishuke and Jenn Casa-Todd to play a collaborative, live, on-line game of Digital Breakout EDU via Google Hangouts.
